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SAA_chainGetPrevPseudoFirstJntRetrieves the first joint of the previous subchain. Given an effector or joint, When you use inverse kinematics, you need the pseudo first joint to set the Up Vector and Preferred Axis constraints on a subchain. set scene [SAA_AllocScene] set limb [SAA_AllocElem] . . . set first [SAA_AllocElem] SAA_chainGetPrevPseudoFirstJnt $scene $limb $first nbJoints
Return ValueReturn correct usage if incorrect parameters are passed NotesA pseudo first joint is a joint that behaves like the first joint of a subchain. Chains can be broken into subchains by:
For example, when you apply a Position constraint to a joint in a chain, you break the chain into two subchains. The constrained joint is the pseudo effector of one subchain (and the pseudo first joint of the other subchain).
The chain in Figure 8-1 includes the following subchains:
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