vcanim.gif (8357 bytes)3D Texture Attributes
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Attributes Specific to 3D Textures

Attribute Get Set Fcrvs AttributeType Description
Ambient Y Y t3amb float Controls the visibility of the texture on a model's ambient area of illumination. Values range from above 0 to 1.
Blending Y Y t3dbld float Overall blending value. Controls the blending of the texture with the current material. (0 = material only, 1 = texture only)
Color0 Y Y t3cl1r

t3cl1g

t3cl1b

t3cl1a

float

float

float

float

Texture color map.

SW returns these as lists: (R G B)

Color1 Y Y t3cl2r

t3cl2g

t3cl2b

t3cl2a

float

float

float

float

Color2 Y Y t3cl3r

t3cl3g

t3cl3b

t3cl3a

float

float

float

float

Color3 Y Y t3cl4r

t3cl4g

t3cl4b

t3cl4a

float

float

float

float

Color4 Y Y t3cl5r

t3cl5g

t3cl5b

t3cl5a

float

float

float

float

Diffuse Y Y t3diff float Controls the visibility of the texture on a model's diffuse area of illumination. Values range from above 0 to 1.
Factor1 Y Y t3fac2 float Interpolation factors for mixing the colors in the color map.
Factor2 Y Y t3fac3 float
Factor3 Y Y t3fac4 float
Iteration Y Y N int Amount of pattern detail. Larger values give more details. Values range from 1 to 8.
Power Y Y t3powr float Used with high iteration numbers. Deforms the basic pattern in a way similar to Strength, but on a larger scale. Values normally range from -2 to 20.
Reflection Y Y t3refl float Controls the reflectivity effect of the Effect Value Alpha Channel and RGB Intensity options. Values range from -1 to 1.
Rotation Y Y t3rotx

t3roty

t3rotz

float X

float Y

float Z

Rotation (in degrees) of the 3D texture in relation to a selected element.

SW returns this as a list: (X Y Z)

Roughness Y Y t3rou float Controls the roughness effect of the Effect Value Alpha Channel and RGB intensity options. Values range from -20 to 20.
Scaling Y Y t3sclx

t3scly

t3sclz

float X

float Y

float Z

Scaling of the 3D texture in relation to a selected element.

SW returns this as a list: (X Y Z)

Spacing Y Y t3spce float Distance between layers (in Marble) and cylinders (in Wood). Values range from 0 to 10.
Specular Y Y t3spec float Controls the visibility of the texture on a model's specular area of illumination. Values range from above 0 to 1.
Strength Y Y t3str float Deforms the basic pattern by blending, stretching, and squeezing it in all directions. Values range from 0 to 20. It is not used with the cloud type.
Tapering Y Y t3angl float Angle for blending patterns (corresponds to the Angle field in the 3D Solid Texture dialog).
Translation Y Y t3trsx

t3trsy

t3trsz

float X

float Y

float Z

Translation of the 3D texture in relation to a selected element.

SW returns this as a list: (X Y Z)

Transparency Y Y t3trsp float Controls the transparency effect of the Effect Value Alpha Channel and RGB Intensity options. Values range from -1 to 1.

 

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