| Attribute |
Get |
Set |
Fcrvs |
AttributeType |
Description |
| Ambient |
Y |
Y |
t3amb |
float |
Controls the visibility of the texture on a model's ambient area of illumination.
Values range from above 0 to 1. |
| Blending |
Y |
Y |
t3dbld |
float |
Overall blending value. Controls the blending of the texture with the current
material. (0 = material only, 1 = texture only) |
| Color0 |
Y |
Y |
t3cl1r t3cl1g
t3cl1b
t3cl1a |
float float
float
float |
Texture color map. SW returns these as lists: (R G B) |
| Color1 |
Y |
Y |
t3cl2r t3cl2g
t3cl2b
t3cl2a |
float float
float
float |
| Color2 |
Y |
Y |
t3cl3r t3cl3g
t3cl3b
t3cl3a |
float float
float
float |
| Color3 |
Y |
Y |
t3cl4r t3cl4g
t3cl4b
t3cl4a |
float float
float
float |
| Color4 |
Y |
Y |
t3cl5r t3cl5g
t3cl5b
t3cl5a |
float float
float
float |
| Diffuse |
Y |
Y |
t3diff |
float |
Controls the visibility of the texture on a model's diffuse area of illumination.
Values range from above 0 to 1. |
| Factor1 |
Y |
Y |
t3fac2 |
float |
Interpolation factors for mixing the colors in the color map. |
| Factor2 |
Y |
Y |
t3fac3 |
float |
| Factor3 |
Y |
Y |
t3fac4 |
float |
| Iteration |
Y |
Y |
N |
int |
Amount of pattern detail. Larger values give more details. Values range from 1 to 8. |
| Power |
Y |
Y |
t3powr |
float |
Used with high iteration numbers. Deforms the basic pattern in a way similar to
Strength, but on a larger scale. Values normally range from -2 to 20. |
| Reflection |
Y |
Y |
t3refl |
float |
Controls the reflectivity effect of the Effect Value Alpha Channel and RGB Intensity
options. Values range from -1 to 1. |
| Rotation |
Y |
Y |
t3rotx t3roty
t3rotz |
float X float Y
float Z |
Rotation (in degrees) of the 3D texture in relation to a selected element. SW
returns this as a list: (X Y Z) |
| Roughness |
Y |
Y |
t3rou |
float |
Controls the roughness effect of the Effect Value Alpha Channel and RGB intensity
options. Values range from -20 to 20. |
| Scaling |
Y |
Y |
t3sclx t3scly
t3sclz |
float X float Y
float Z |
Scaling of the 3D texture in relation to a selected element. SW returns this as a
list: (X Y Z) |
| Spacing |
Y |
Y |
t3spce |
float |
Distance between layers (in Marble) and cylinders (in Wood). Values range from 0 to
10. |
| Specular |
Y |
Y |
t3spec |
float |
Controls the visibility of the texture on a model's specular area of illumination.
Values range from above 0 to 1. |
| Strength |
Y |
Y |
t3str |
float |
Deforms the basic pattern by blending, stretching, and squeezing it in all directions.
Values range from 0 to 20. It is not used with the cloud type. |
| Tapering |
Y |
Y |
t3angl |
float |
Angle for blending patterns (corresponds to the Angle field in the 3D Solid Texture
dialog). |
| Translation |
Y |
Y |
t3trsx t3trsy
t3trsz |
float X float Y
float Z |
Translation of the 3D texture in relation to a selected element. SW returns this as
a list: (X Y Z) |
| Transparency |
Y |
Y |
t3trsp |
float |
Controls the transparency effect of the Effect Value Alpha Channel and RGB Intensity
options. Values range from -1 to 1. |